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Racial and ethnic diversity

  • 100% of the cohort were from underrepresented communities in the video game industry (BIPOC, female, LGBTQIA+, neurodivergent, disabled)

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Gender identity

  • Female identifying remained the same as 2024 (52%) 

  • Non-binary and other gender identities increased to 29% (up from 15% in 2024

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Diversity metrics

  • BIPOC identification increased to 71% (2024 = 68%)

  • LGBTQIA+ identification increased to 54% (2024 = 33%)

  • Neurodivergent identification increased to 32% (2024 = 23%)

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International Representation

  • With 32 countries represented, our selection process continues to prioritize an international focus

  • International grantees = 65% of the cohort

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Participant, GDC

"Attending GDC 2025 as part of the IGDA-F program was one of the best weeks of my life. It’s been tremendously useful to me. I learned a lot professionally but also personally and about the things I should keep working on. It also gave me more confidence to share with others."

— Participant, GDC

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Participant, Ripples

"My goals for GDC were to expand my network and come out with a clearer direction for my path in game development. Additionally, a personal goal of mine was to connect with developers I had virtually worked with in the past."

— Participant, Ripples

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